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#Dead cells achievements update
More information on the update can be found in the aforementioned Steam news post.Your IP address has been temporarily blocked due to a large number of HTTP requests. Hopefully, the “Practice Makes Perfect” update for Dead Cells succeeds at attracting new players to the game and making the learning curve less intimidating. For those who did not realize that using the Homoculus rune to exit the run “after killing the Hand of the King,” the update includes a prompt that will remind players to do so. The update also adds a world map feature that reveals paths that players have already taken. However, players cannot “unlock a new boss cell or flawless boss achievements” with one equipped. In addition to the training room, the update allows players to equip powerful abilities, called Aspects, to coast through runs. This addition includes “presets that reflect the bestiary of each biome” as well as the specific environments made for each boss encounter. A new training room serves as the update’s most substantial addition, as it lets players train “against all mobs and bosses” that they found across their multiple playthroughs. This new update, according to a Steam news post, adds “entirely optional” features that encourage players to practice their skills and retry without too much frustration. In fact, the popular rogue-lite action game Dead Cellsjust dropped a new “Practice Makes Perfect” update that specifically aims to make the game more accessible, three years after its release.


The fact that countless games add accessibility features after the developers receive post-launch feedback proves that these challenges are far from a thing of the past. Certain developers may want to make difficulty a central aspect of a games, and in this situation, striking a balance between difficulty and accessibility becomes quite tricky to achieve. Addressing accessibility concerns seems like a simple task for the average developer, but it remains difficult to account for every concern that may arise.
